Friday, October 21, 2011

Gaming in Education

Students in this digital era are so exposed to various media and technology even before they go to school. In their home environment, they mostly have the latest technology or multi-media. Their attention have been captured by fast-moving and visually enhancing kind of media on television, internet or video games. When in school, teachers have been challenged to make meaningful learning experiences which cater to the kind of exposure and attention that the students have. Technology has been integrated to enhance learning and teaching processes. A lot of educators are using gaming as a tool for students to practice skills learned in the classroom. Gaming is a tool where in students think, indulge and have fun while learning. Educators have utilize gaming to assist students to think critically and make decisions when situations arise. As long as gaming is utilized efficiently and effectivity in the classroom as a tool for learning and teaching, I am all for it.

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